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Modular Sci-Fi Environment (playable in VRChat)

Video of a walkaround in VR

Here are almost all of the modular pieces used, I based it on a 50cm grid, with some odd pieces here and there to break up some of the composition

Here are almost all of the modular pieces used, I based it on a 50cm grid, with some odd pieces here and there to break up some of the composition

Different colors were easily implemented thanks to the layered nature of Quixel DDO

Different colors were easily implemented thanks to the layered nature of Quixel DDO

Modular Sci-Fi Environment (playable in VRChat)

This project is my first game environment in Unity using the Standard Render Pipeline.
Special thanks to the ad-cetera advertising agency in Düsseldorf, which allowed me to work on this project during my internship there.

It was intended as an optimized-for-VR environment, so a big focus was on keeping the draw calls to a minimum and having it run as smoothly as possible.
I made heavy use of texture atlases and floaters/decals to add the details, as well as using face-weighted normals to give everything a somewhat-baked look, which lets me iterate much more quickly on the environment.

If you have VRChat installed, you can launch this world through this link:
https://vrchat.com/home/launch?worldId=wrld_43586e1e-a0b2-4513-a2ac-b387d0083868