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Flammable - Game Concept (CGL Application)

Seasonal Variation

Seasonal Variation

Blender Asset Collection

Blender Asset Collection

Substance Graph for the Foliage Atlas

Substance Graph for the Foliage Atlas

Game Concept Slides

Game Concept Slides

View in the VR play space

View in the VR play space

RTS Concept/Mockup

RTS Concept/Mockup

Flammable - Game Concept (CGL Application)

This game concept was my application task for the Cologne Game Lab, which I worked on throughout March of 2020.

I used Substance Designer to make my base cardboard materials and combine them with the drawings I did in Photoshop.
Then I modeled out the pieces in Blender and brought everything together in Unity 2018.
I used the project as a way to practice an artstyle that was still grounded in realism, but stylized to an extent, as well as get to know Substance Designer and the Unity HD Render Pipeline.

I had a lot of fun working on this project, it was a very motivating experience through and through.