This game concept was my application task for the Cologne Game Lab, which I worked on throughout March of 2020.
I used Substance Designer to make my base cardboard materials and combine them with the drawings I did in Photoshop.
Then I modeled out the pieces in Blender and brought everything together in Unity 2018.
I used the project as a way to practice an artstyle that was still grounded in realism, but stylized to an extent, as well as get to know Substance Designer and the Unity HD Render Pipeline.
I had a lot of fun working on this project, it was a very motivating experience through and through.