This project was my 3rd semester project at the Cologne Game Lab, developed in around 2 months.
I did most of the 3D Art and technical implementation (except for Character concepts/meshes and Architectural house model sets, credits go to Matthias Meyer). I set up custom shaders, decals, effects. Most importantly I set up materials (utilizing Megascans for many surfaces) and made some props to fit alongside those Megascans assets (credits for soft-cover book textures go to Henni Wiesner). I also art passed all the level blockouts from the designers and did the lighting for the scene.
Team Credits:
Matthias Meyer (Project Lead/Concept & 3D Art)
Kosan Aziz (3D & Tech Art)
Henni Wiesner (Music & Sound Design/UI Design)
Jana Lehning (Game & Level Design)
Linnéa Eklund (Game & Level Design)
Dice Kayser (Programming)
BA3 Collaborative Project
Cologne Game Lab - Digital Games BA 2020 - Winter Term 2021/22